
- #Get adobe flash professional cs5 for mac os x
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Like I said On PC everything is working fine – website, air. So I thing it’s correct to put Rendering to GPU mode. text=Error #3702: Context3D not available). When I put Rendering to CPU mode I have error(Error #2044: Unhandled ErrorEvent. I test this on AUTO and CPU too (xml is correct define). I run App on iPad 2 and I see only my layer that I made. In next option I put some layer in flash with text and vector symbol above action script to see if it’s work with this. When application run I see only the grey background.
I run application by clicking the icon on iPad 2. I put example of alternativa3D – simple box.
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If I want to publish to iOS (iPad or iPhone by flash pro cs.5.5) is NOT working. I publish this by Player: AIR for iOS – (in Flash Pro cs5.5) I download air 3.2 and works fine on PC with alternativa3D 8.27.0) with some demos that alternativa team gives.
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I working on windows 7 creating this app by cs5.5 flash pro. Problem Alternativa3D with AIR 3.2 on iPad 2. The video covers AIR 3.0 but the steps are the same. Alternatively consider taking a look at the following video by Brent Arnold. If you encounter any problems then you may want to refer to Daniel Albu’s excellent tutorial on the ActiveTuts+ network. Now whenever you create an AIR application it will be set to use the AIR 3.5 SDK.
Using Finder, browse to Applications/Adobe Flash CS5.5/Common/Configuration/Players and open AiriPhone.xml using TextEdit. From this folder, copy airglobal.swc and paste it over the existing version of the file at Applications/Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/AIR2.6. Using Finder, browse to frameworks/libs/air within your newly renamed AIR2.6 folder. Using Finder, browse to Flash Professional’s root folder: Applications/Adobe Flash CS5.5. You should be left with a folder named AdobeAIRSDK on your desktop. #Get adobe flash professional cs5 for mac os x
Download the AIR 3.5 SDK for Mac OS X archive from the Adobe website. Staying within the same folder, perform the above step for AdobeAIR2_6.xml and Android.xml. Change the version attribute of the tag to 18 and save the file:. Using Windows Explorer, browse to C:\Program Files (x86)\Adobe\Adobe Flash CS5.5\Common\Configuration\Players and open AiriPhone.xml using Notepad. From this folder, copy airglobal.swc and paste it over the existing version of the file at C:\Program Files (x86)\Adobe\Adobe Flash CS5.5\Common\Configuration\ActionScript 3.0\AIR2.6. Using Windows Explorer, browse to frameworks\libs\air within your newly renamed AIR2.6 folder. Copy the AdobeAIRSDK folder from the desktop to Flash Professional’s root folder and rename it to AIR2.6. Find the AIR2.6 folder and rename it to AIR2.6-old. On 32-bit versions of Windows the Program Files (x86) folder is named Program Files Using Windows Explorer, browse to Flash Professional’s root folder: C:\Program Files (x86)\Adobe\Adobe Flash CS5.5. Copy the archive to your desktop and extract it to a folder.Īfter unzipping you should be left with a folder named AdobeAIRSDK on your desktop. Download the AIR 3.5 SDK for Windows archive from the Adobe website. Ensure that Flash Professional CS5.5 is closed. If you’re using Flash Professional CS5.5 (CS6 owners should follow these steps) and would like to take advantage of the AIR 3.5 SDK then perform the following steps for your operating system of choice.